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iOS播放GIF动画的几种方式

1.使用UIWebView播放

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#pragma clang diagnostic ignored "-Wnonnull"
NSString *path = [[NSBundle mainBundle] pathForResource:@"<#gifName#>" ofType:@"gif"];
NSData *gifData = [NSData dataWithContentsOfFile:path];
UIWebView *webView = [[UIWebView alloc] initWithFrame:CGRectMake(<#x#>, <#y#>, <#w#>, <#h#>)];
webView.scalesPageToFit = YES;
[webView loadData:gifData MIMEType:@"image/gif" textEncodingName:nil baseURL:nil];
webView.backgroundColor = [UIColor clearColor];
webView.opaque = NO;
[self.view addSubview:webView];

2.将GIF图片分解成多张PNG图片,使用UIImageView播放。

需要导入#import <ImageIO/ImageIO.h>

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NSURL *fileUrl = [[NSBundle mainBundle] URLForResource:@"<#gifName#>" withExtension:@"gif"]; //加载GIF图片
CGImageSourceRef gifSource = CGImageSourceCreateWithURL((CFURLRef) fileUrl, NULL); //将GIF图片转换成对应的图片源
size_t frameCout = CGImageSourceGetCount(gifSource); //获取其中图片源个数,即由多少帧图片组成
NSMutableArray *frames = [[NSMutableArray alloc] init]; //定义数组存储拆分出来的图片
for (size_t i = 0; i < frameCout; i++) {
CGImageRef imageRef = CGImageSourceCreateImageAtIndex(gifSource, i, NULL); //从GIF图片中取出源图片
UIImage *imageName = [UIImage imageWithCGImage:imageRef]; //将图片源转换成UIimageView能使用的图片源
[frames addObject:imageName]; //将图片加入数组中
CGImageRelease(imageRef);
}
UIImageView *gifImageView = [[UIImageView alloc] initWithFrame:CGRectMake(<#x#>, <#y#>, <#w#>, <#h#>)];
gifImageView.animationImages = frames; //将图片数组加入UIImageView动画数组中
gifImageView.animationDuration = 0.15; //每次动画时长
[gifImageView startAnimating]; //开启动画,此处没有调用播放次数接口,UIImageView默认播放次数为无限次,故这里不做处理
[self.view addSubview:gifImageView];

3.如何播放NSData数据的GIF

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+ (UIImage *)sd_animatedGIFWithData:(NSData *)data {
if (!data) {
return nil;
}

CGImageSourceRef source = CGImageSourceCreateWithData((__bridge CFDataRef)data, NULL);

size_t count = CGImageSourceGetCount(source);

UIImage *animatedImage;

if (count <= 1) {
animatedImage = [[UIImage alloc] initWithData:data];
}
else {
NSMutableArray *images = [NSMutableArray array];

NSTimeInterval duration = 0.0f;

for (size_t i = 0; i < count; i++) {
CGImageRef image = CGImageSourceCreateImageAtIndex(source, i, NULL);

duration += [self sd_frameDurationAtIndex:i source:source];

[images addObject:[UIImage imageWithCGImage:image scale:[UIScreen mainScreen].scale orientation:UIImageOrientationUp]];

CGImageRelease(image);
}

if (!duration) {
duration = (1.0f / 10.0f) * count;
}

animatedImage = [UIImage animatedImageWithImages:images duration:duration];
}

CFRelease(source);

return animatedImage;
}

+ (float)sd_frameDurationAtIndex:(NSUInteger)index source:(CGImageSourceRef)source {
float frameDuration = 0.1f;
CFDictionaryRef cfFrameProperties = CGImageSourceCopyPropertiesAtIndex(source, index, nil);
NSDictionary *frameProperties = (__bridge NSDictionary *)cfFrameProperties;
NSDictionary *gifProperties = frameProperties[(NSString *)kCGImagePropertyGIFDictionary];

NSNumber *delayTimeUnclampedProp = gifProperties[(NSString *)kCGImagePropertyGIFUnclampedDelayTime];
if (delayTimeUnclampedProp) {
frameDuration = [delayTimeUnclampedProp floatValue];
}
else {

NSNumber *delayTimeProp = gifProperties[(NSString *)kCGImagePropertyGIFDelayTime];
if (delayTimeProp) {
frameDuration = [delayTimeProp floatValue];
}
}

// Many annoying ads specify a 0 duration to make an image flash as quickly as possible.
// We follow Firefox's behavior and use a duration of 100 ms for any frames that specify
// a duration of <= 10 ms. See <rdar://problem/7689300> and <http://webkit.org/b/36082>
// for more information.

if (frameDuration < 0.011f) {
frameDuration = 0.100f;
}

CFRelease(cfFrameProperties);
return frameDuration;
}

至于哪种方式性能好呢?

使用UIWebView性能会好点,UIImageView播放是通过定时器来控制图片模拟动画的,它们控制的桢速是固定的。如果设置的模拟桢速跟gif本身的桢速相近的话倒没什么,如果桢速相差过大就很耗性能。